All you need is to head to http://ffmpeg.zeranoe.com/builds/
There is a Dev build which holds the header files and the .lib/.dll's for Windows, I've recently linked to them in my VS project and it worked fine. 2012/2/29 Andrey Utkin <[email protected]> > > > среда, 29 февраля 2012 г. пользователь Craig Murray < > [email protected]> писал: > > > I've been asked to package ffmpeg inside an Adobe AIR application. The > Adobe documentation says that this can be done by compiling the app (ffmepg > in this case) as a .dll (for windows) and a .framework(for mac). I'll need > to do both. > > > > So my question is, how hard is going to be to change the make files to > produce these linkable lilbraries instead of executables as they are now? > > > > And 2nd, can anyone give me some hints of get me started with how to > modify the makefiles or whatever else needs changed to achieve this? > > > > > > Thanks much! > > > > IIRC, actually you have dll when building on windows. Ensure > --enable-shared configure option. > Regarding mac - framework is generally a directory with static or dynamic > libs. There must be generic tutorials on packaging libs into framework. > We'd be very thankful if you contribute to upstream such script for > framework-izing. > > -- > Andrey Utkin > > > _______________________________________________ > Libav-user mailing list > [email protected] > http://ffmpeg.org/mailman/listinfo/libav-user > >
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