On 30 Oct 2012 15:01, "Mark Kenna" <[email protected]> wrote: > > On 30 October 2012 10:55, Mark Kenna <[email protected]> wrote: >> >> On 30 October 2012 10:51, Nicolas George <[email protected]> wrote: >>> >>> Le nonidi 9 brumaire, an CCXXI, Mark Kenna a écrit : >>> > I am trying to find a way of allowing my application to be able to load >>> > multiple versions of the FFMpeg DLL's at the same time. >>> >>> Why would you want to do that? >>> >>> The simplest solution to your problem is probably to find out how not to >>> need it. >>> >>> Regards, >>> >>> -- >>> Nicolas George >> >> I need to do that because we constantly find ourselves having FFMpeg-based modules which overwrite our .dll files with older versions causing serious crashing. I just need to be able to stop "drop-ins" from interfering with the version that we are running. >> >> Thanks, >> Mark. >> > > I have also explored the option of statically linking the libraries but this is not possible in MSVC++ right? Surely there has to be a way to do this! > > Mark.
Have you read a similar recent discussion on stackoverflow( http://stackoverflow.com/questions/11701635/use-ffmpeg-in-visual-studio)? Today zeranoe archives include version number in the dll names. Are you using a different source of precompiled Windows binaries? Anyway, it's good practise to install the DLLs in your app directory, next to the executable that will load them, and not in a shared directory where other applications could override them or be hit because your installation overwrought the files they relied upon. BR, Alex
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