Just make ffmpeg as a "git submodule" in your repo and distribute your code 
without any binaries\sources in repo.

And about solving your problem, first find where is the problem: In mic? In 
QTKit API? In ffmpeg API? Don't try to "repair" whole system when you don't 
know what exactly doesn't work.

Good luck

13.03.2013, в 21:37, Brad O'Hearne написал(а):

> Hey guys, 
> 
> My efforts to capture from a MacBook Pro camera and microphone using QTKit, 
> followed by encoding to to FLV and streaming (with which a number of you have 
> offered some very appreciated assistance) are very close, but not quite 
> complete. In a nutshell, I've been able to proceed past my previous audio 
> resampling errors to the place where I now have both video and audio being 
> converted (video), resampled (audio), encoded, and streamed. All runs 
> error-free, and the video looks great, but the audio is just complete junk -- 
> sounds like whitenoise...pure static, no trace of the proper audio that 
> should be recorded. 
> 
> I've worked with this code and scoured the Internet and various blogs / sites 
> for a few a number of days now with hopes for insight on the issue. My gut 
> tells me that the problem at this point is probably ridiculously simple, a 
> pointer wrong or a few lines of code not quite right. As I've encountered 
> others having similar cluelessness, and no apparent "here's how it is done" 
> answer, and both phrasing questions and identifying the source of the problem 
> at this point is starting to become a bit difficult, I thought that I could 
> knock out two birds with one stone by posting a sample app on Github...both 
> for getting help debugging the problem, and leaving a prototype up there 
> which others can reference which will point the way for how to accomplish 
> this with FFmpeg. 
> 
> So in order to do this, and respect FFmpeg etiquette and licensing terms, is 
> it desired that I include with my source code on Github: 
> 
> a) Just FFmpeg built binaries. 
> b) FFmpeg built binaries plus unarchived FFmpeg source. 
> c) FFmpeg built binaries plus archived source. 
> 
> If someone could lend me a tip as to what the maintainers would like to see, 
> I would greatly appreciate it. Some time thereafter I hope I can get a 
> runnable Mac app posted which encapsulates exactly what I'm doing, that 
> hopefully will give the audio gurus on this list an easily identifiable issue 
> they can point out. 
> 
> Thanks for your help...let me know on the posting guidelines. 
> 
> Brad
> 
> _______________________________________________
> Libav-user mailing list
> [email protected]
> http://ffmpeg.org/mailman/listinfo/libav-user

_______________________________________________
Libav-user mailing list
[email protected]
http://ffmpeg.org/mailman/listinfo/libav-user

Reply via email to