2013/3/30 Lars Hammarstrand <[email protected]> > 2013/3/30 Alex Cohn <[email protected]> > >> On 30 Mar 2013 20:35, "Lars Hammarstrand" <[email protected]> >> wrote: >> >> If the crash is reproducible with FFmpeg, you don't need xbmc to test. >> > Sounds very good, but how? With the ffmpeg tools (ffplay, etc) as a >> stand alone package directly on ios? >> Exactly. This makes search for the problematic commit much easier, and >> also helps to fix it. > > > Cool - didn't know that ffplay was able to run on ios "bare-metal" !! Ssh > to the device and start ffplay, just that simple? Must test this at > once... :) >
I'm gonna rebuild ffmpeg n1.2 to enable ffplay for ios 5.0 . What do think about the following config flags (copied from the kxmovie build): --disable-ffmpeg --disable-ffserver --disable-ffprobe --disable-doc --disable-bzlib --target-os=darwin --enable-cross-compile --enable-gpl --enable-version3 --arch=arm --cpu=cortex-a8 --enable-pic --extra-cflags='-arch armv7' --extra-ldflags='-arch armv7' --extra-cflags='-mfpu=neon -mfloat-abi=softfp -mvectorize-with-neon-quad' --enable-neon --enable-optimizations --enable-debug=3 --disable-stripping --disable-armv5te --disable-armv6 --disable-armv6t2 --enable-small --cc='/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' --as='gas-preprocessor.pl/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' --sysroot='/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk' --extra-ldflags='-L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/lib/system'
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