It's sounds a bit like you're seeing multi-threaded decoding, in which each 
decode call gets back a frame that was previously passed in as a packet, and 
was decoded on another thread. 

The returned frame should have an associated PTS, so it's not a problem. 

Set the number of threads to 1 in your codec context and see if it changes. 


Bruce


> On Oct 22, 2014, at 02:53, Info || Non-Lethal Applications 
> <[email protected]> wrote:
> 
> I’m having problems with my own movie player I wrote using the FFmpeg 
> libraries.
> The problem appears with a test DV clip created by Apple’s Compressor. It’s a 
> generated clip, so I can upload it if it helps.
> 
> Let me quickly outline what I’m doing:
> 
> - I read video frames into a frame queue which is used as a source for 
> playback
> - I read audio samples into a ring buffer which is used as a source for 
> playback
> 
> To not risk audio dropouts, I’m reading about 200 ms audio samples more than 
> I would need to display the respective video frames.
> While reading audio samples, I’m storing all video packets that come along in 
> a video packet queue.
> When the next video frame is requested, I’m searching the queue first and 
> read from the file only when the queue is empty.
> This procedure worked fine for all other formats I’ve been working with so 
> far (mostly MOV and MXF).
> 
> I’ve been analyzing the issue for a couple of hours now and it seems to me 
> that the packets that I put to the queue contain different content when I 
> decode them later on.
> Actually, it seems that all packets in the queue decode to the frame that 
> would be next in line when reading from the file.
> 
> Is there anything I could do to prevent this from happening?
> As I said I would be happy to upload the file. It’s 2 minutes of DV PAL, 
> about 430 MB in size. I could make it smaller.
> 
> Thanks in advance!
> 
> Best,
> 
> Flo
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