You can build ffmpeg statically into your executable, but it does not change the licence policy. So, no, you can't work around it that way.
2015-04-07 7:31 GMT-03:00 Phil Freeman <[email protected]>: > Hi Gonzalo, I probably should have mentioned that I did try the amended > linker optimization reference but it came with errors. However I've gone > back in and taken a closer look, and with some minor tweaks I now have a > successful working project build, which I guess I can use as a short-term > fix. > > But you've sparked another thought. Is it at all possible to just add the > headers from the ffmpeg master collection and build using the complete > source code? So, no lib or dll files at all? > > WP. > > > Date: Mon, 6 Apr 2015 13:13:54 -0300 > > From: [email protected] > > To: [email protected] > > Subject: Re: [Libav-user] av_register_all() fails > > > > > On 06/04/15 01:23, Phil Freeman wrote: > > > Hi folks, > > > > > > I'm trying to add ffmpeg to a piece of software in development for use > > > in a well-known animation package. It's being developed in c++ with > > > VS2010 Express, using the zeranoe dev package. The project builds, no > > > errors are reported. > > You need to compile with -OPT:NOREF. It is in the FAQ. > > > > Note, however, that the zeranoe packages are GPL only. You'll need to > > compile them yourself or buy some time from the zeranoe folks for them > > to give you proper LGPL binaries. > > > > _______________________________________________ > > Libav-user mailing list > > [email protected] > > http://ffmpeg.org/mailman/listinfo/libav-user > > _______________________________________________ > Libav-user mailing list > [email protected] > http://ffmpeg.org/mailman/listinfo/libav-user > > -- Gonzalo Garramuño [email protected]
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