hi,
  hope this will help:
https://github.com/DeYangLiu/ffmpeg-streaming/blob/master/remuxing.c






Hi Tukka
Yes, I am not encoding on the fly.


Why I am using FFMpeg is - 


1.  On remote side, there may be a simulator developed by me or there may be a 
IP phone developed by any standard company.


2. If in remote side, it is my simulator, then no issue, I can just send data 
over socket , receive and store


3. If in remote side, it is a standard IP phone (that supports opus), then the 
standard phone should be able to receive the data and should be able to play 
it.   



If I simplify the requirement on paper it looks using FFMpeg I should be able 
to manage it.

But finding it difficult to accomplish as I have very little knowledge on 
FFmpeg.




Anyhow I have started to put test code, will come up with specific problems.




Best Regards

Austin


On Mon, Jul 13, 2015 at 4:53 PM, Tuukka Pasanen <[email protected]> 
wrote:
                   Hello,
     Just wondering why are using FFmpeg for this kind of stuff? Why not     
just send it to socket as reader ask? If I understand correctly you     are not 
encoding on fly this WEBM.
     
     Tuukka
     
     13.07.2015, 13:28, Austin Einter       kirjoitti:
     
     

       I am trying to use ffmpeg libav, and have been         doing a lot of 
experiment last 1 month.          I have not been able to get through. Is it 
really difficult to         use FFmpeg?
         
         My requirement is simple as below.
         Can you please guide me if ffmpeg is suitable one or I have         
implement
         on my own (using codec libs available).
         
         1. I have a webm file (having VP8 and OPUS frames)
         2. I will read the encoded data and send it to remote guy
         3. The remote guy will read the encoded data from socket
         4. The remote guy will write it to a file (can we avoid         
decoding).
         5. Then remote guy should be able to pay the file using ffplay         
or any player.
         
         
         
         Now I will take a specific example.
         1. Say I have a file small.webm, containing VP8  and OPUS         
frames.
         
         2. I am reading only audio frames (OPUS) using av_read_frame api       
  (Then
         checks stream index and filters audio frames only)
         
         3. So now I have data buffer (encoded) as packet.data and         
encoded data
         buffer size as packet.size (Please correct me if wrong)
         
         4. Here is my first doubt, everytime audio packet size is not         
same,
         why the difference. Sometimes packet size is as low as 54 bytes        
 and
         sometimes it is 420 bytes. For OPUS will frame size vary from         
time to
         time?
         
         5. Next say somehow extract a single frame (really do not know         
how to
         extract a single frame) from packet and send it to remote guy.
         
         6. Now remote guy need to write the buffer to a file. To write         
the
         file we can use av_interleaved_write_frame or av_write_frame         
api. Both
         of them takes AVPacket as argument. Now I can have a AVPacket,         
set its
         data and size member. Then I can call av_write_frame api. But         
that
         does not work. Reason may be one should set other members in         
packet
         like ts, dts, pts etc. But I do not have such informations to         
set.
         
         
         Can somebody help me to learn if FFmpeg is the right choice, or        
 should
         I write a custom logic like parse a opus file and get frame by         
frame.
       
              
       

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