On 08/21/2016 07:23 PM, Brian Brice wrote:
You should probably use av_packet_alloc instead of av_malloc on the
AVPacket.  This will ensure that each field is initialized properly.

The demuxer could set the data pointer to its own internal storage
(when buf is NULL) which can be reused when you call av_read_frame
another time.  The call to av_packet_unref is mostly to decrement the
reference count on the buf pointer.  It does other things, like
releasing the side data and resetting the fields to some default.

On Fri, Aug 19, 2016 at 3:31 PM, Charles <[email protected]> wrote:
I have a piece of code that appears to work, that is to say it does stream
packets..
It goes like this:
av_packet = (AVPacket *) av_malloc( sizeof( AVPacket ) );
while ( 1 ) /// reading in from file out to mpegts
{
   av_read_frame( av_in_fmt_ctx, m_avpacket );
[...]
   ret = av_interleaved_write_frame( av_out_fmt_ctx, av_packet );
   av_packet_unref( av_packet );
}

In the include headers I find this type of verbage ::
 * The side data is always allocated with av_malloc(), copied by
 * av_packet_ref() and freed by av_packet_unref().

From reading the av_read_frame I know the packed is a reference to another
packet (at least the buf).

Question :
What is av_malloc doing if the packet is getting unref and passed back into
av_read_frame without another malloc?

Follow Up :
Is this thread safe?


This may be poor form but I just declared an AVPacket

   /// \note setup stuff used in ReadFrame
   av_init_packet( &av_pkt );
   av_pkt.data = NULL;  /// demux will allocate
   av_pkt.size = 0;
[...]

   Comments from av_read_frame

         * If pkt->buf is NULL, then the packet is valid until the next
         * av_read_frame() or until avformat_close_input(). Otherwise the packet
         * is valid indefinitely. In both cases the packet must be freed with
         * av_packet_unref when it is no longer needed.

I am using the new ABI avcodec_send_packet / avcodec_receive_frame
Since it is a spinning thread, the packet stays in scope and I just never 
delete it...
Seems to work ok

Thanks
cco

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