Hi,
I'm looking for a minimalistic example/guide for setting up dx11 hardware acceleration for h264 decoding using libavcodec I was trying to follow the basic concepts behind this link<https://lists.ffmpeg.org/pipermail/ffmpeg-user/2012-May/006600.html> (for dxva), and translating it to dx11 resources/functions. However at the moment I am doing something terribly wrong in the get_buffer2 callback and need to understand the model better to debug what I'm doing wrong (I'm new to both DirectX and ffmpeg, so it's been a steep learning curve) If someone could point me to an existing example implementation that would be of great help and much appreciated! Thanks, -Sid
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