In general, developer attention is on new APIs, because people like you are 
updating to them. Any bugs you encounter may be fixed in the more recent code, 
and any undiscovered bugs you find would only be fixed in the new APIs anyway. 
It is not time consuming to update; I updated a player library in about 3 
hours. Just follow the depreciated warnings when compiling, and in the header 
declarations of depreciated functions it explains the new API replacing the one 
you are using. 

Sincerely,
-Blake Senftner

> On Jan 11, 2017, at 2:15 PM, Menion <[email protected]> wrote:
> 
> The reason is that this is what I have found in the current code (not made by 
> me). If you believe the deprecated api could be buggy with modern codec, I 
> will refactor the code and check if it works better. 

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