Currently we are using the libav API to:

1) decode a 4K mp4 file
2) apply GLSL shader
3) encode to new 4K mp4 file

It works now using AVFrame but the copies to/from GPU is really slow. So
how I make the frames stay in GPU memory and get a texture reference to
them to apply a GLSL shader?

If not possible with ffmpeg, can it be done using nvidia VideoCodecSDK?

Regards, Morten
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