Hello,

I am a game developer working on a cross platform rhythm game for iOS and 
Android that does audio processing of music from the user’s music library. My 
current dilemma is that the game engine I am using (Unity) only natively 
supports importing.wav, .mp3, and .ogg files, but I need access to other 
commonly used audio file formats too (i.e. .m4a). 

 

I came across ffmpeg because of its ability to convert audio file formats and 
managed to get the executable working from the command line as the instructions 
explained, however I need to be able to convert files dynamically at runtime 
from the game executable instead.

Does anyone know if there are any 3rd party wrapper libraries for ffmpeg/libav 
in C#? I’ve tried searching online but couldn’t find any good open source 
projects that were still active. The main feature that I need is the ability to 
convert various audio file formats into a compatible audio format for my case. 
I likely wouldn’t be needing many other features (other than possibly reading a 
song’s meta data).

If not, then does anyone know how to best approach a project like this? Or does 
anyone have experience in building a tool like this for C# or a game engine 
like Unity? What might the scope and cost of such a project be?

 

Thank You,

 

Justin Gold

CEO | Morphadox Inc.

www.morphadox.com 

 

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