Michael Ivanov (12024-12-18):
> It works correctly, but I am not sure this is the right way to do that and
> that it will work with any fps/time scale. Could someone review this code
> and provide feedback, or an alternative way?

Most code that tries to generate a frame number proves to be trying to
solve a problem the wrong way. Please explain why you think you need the
frame number.

Regards,

-- 
  Nicolas George
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