This is my problem, I want to take raw pixel data taken from a capture 
device and send it over a network, client-side receives the encoded 
data and decodes it and displays it.  There is no need for pause, 
rewind, stop, or anything like that.  Also want the capability of 
client-side saving snippets of the video stream into a file for future 
playback.

I am just brainstorming, but what I have so far is simply taking the 
raw pixels and using mpeg2 to encode it and use a tcp socket to send 
that data.  Client-side receives the encoded mpeg data, decodes and 
displays.  It also keeps a circular buffer of the incoming encoded data 
so that later it can be used to save parts of the video.  I'm not quite 
sure if any of this will work though or if I'm going about it the right 
way.

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