This is my problem, I want to take raw pixel data taken from a capture device and send it over a network, client-side receives the encoded data and decodes it and displays it. There is no need for pause, rewind, stop, or anything like that. Also want the capability of client-side saving snippets of the video stream into a file for future playback.
I am just brainstorming, but what I have so far is simply taking the raw pixels and using mpeg2 to encode it and use a tcp socket to send that data. Client-side receives the encoded mpeg data, decodes and displays. It also keeps a circular buffer of the incoming encoded data so that later it can be used to save parts of the video. I'm not quite sure if any of this will work though or if I'm going about it the right way. ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ libav-user mailing list [email protected] https://lists.mplayerhq.hu/mailman/listinfo/libav-user
