On Mon, Dec 1, 2008 at 12:11 PM, Thibault Daoulas < [EMAIL PROTECTED]> wrote:
> Thanks Aviad, > Then I should be able to transmit sws_tar[0] directly to the openGL > function without any other conversion if I got it right. > I am also wondering, I have read that RGB32 is quite similar to RGB24 > format, except that the 4th byte, always 0, was some way linked to bytes > alignment and it improved the speed of conversion, but here can it be used > also as an alpha channel? > yes, reading and writing 4 bytes at a time is easier than 3 bytes at a time, and the fourth byte can be used for an alpha channel if you have one _______________________________________________ libav-user mailing list [email protected] https://lists.mplayerhq.hu/mailman/listinfo/libav-user
