On Mon, Dec 1, 2008 at 12:11 PM, Thibault Daoulas <
[EMAIL PROTECTED]> wrote:

> Thanks Aviad,
> Then I should be able to transmit sws_tar[0] directly to the openGL
> function without any other conversion if I got it right.
> I am also wondering, I have read that RGB32 is quite similar to RGB24
> format, except that the 4th byte, always 0, was some way linked to bytes
> alignment and it improved the speed of conversion, but here can it be used
> also as an alpha channel?
>

yes, reading and writing 4 bytes at a time is easier than 3 bytes at a time,
and the fourth byte can be used for an alpha channel if you have one
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