On Dec 15, 2008, at 12:46 PM, Arnau Font wrote:
> I'm trying to develop a videoplayer in opengl. I've followed the SDL  
> and
> FFMPEG tutorial and now I have a functional player under SDL, using  
> the
> SDL_Overlays and all that. But now I want to use openGL. I guess I  
> have to
> do a sws_scale to a opengl format, but I'm quite lost about how to  
> do it.
> Does anybody have a working example or some guidelines?

If you don't mind sifting through some iPhone code (some of it in  
objective-c), you can check out my video-test player at 
http://trac.assembla.com/legend/browser/video-test/trunk 
. You'll probably have to figure out how to create your opengl  
context, but the general flow should be similar.

If you have an simple questions, I may be able to help, but I only  
learned enough to be able to render to a 2D texture and to render that  
texture to the screen, so I may not have all the answers you need.

Thanks
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