Hello all, I need to be able to write arbitrary picture data from video files to an SDL_Surface. In ffplay, there's a section where an AVPicture's internal members are linked to an SDL_Overlay, like so:
pict.data[0] = vp->bmp->pixels[0]; pict.data[1] = vp->bmp->pixels[2]; pict.data[2] = vp->bmp->pixels[1]; and the same for the linesize/pictches. Then sws_scale is called, which does all the magic conversion/writing to AVPicture/SDL_Overlay. What I was wondering was is there any way to do something like this for an SDL_Surface? I figure I could pass in a format like RGB24 for compatibility with the SDL_Surface. I already have the Overlay stuff working fine, but for the Pygame community, it would be best to have support for arbritrary surfaces as well. -Tyler -- Visit my blog at http://oddco.ca/zeroth/zblog _______________________________________________ libav-user mailing list [email protected] https://lists.mplayerhq.hu/mailman/listinfo/libav-user
