I want to stream a file over the network from a server. I will need to
send the AVFormatContext, and individual AVPackets over the network.
The problem is that I can't figure out how to easily serialize, or
send the relevant structs without having a massive function that sends
each of the struct's members one by one. Does anyone have an idea on
how I can accomplish this a smarter way? My application is written in
C.
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