Hi, I am new to FFmpeg.
I am trying to create a small test ap that uses ATI's UVD hardware H264 bitstream decoder. So far I have used the CPU FFmpeg decoder to decode the bitstream, and then render it to the screen with an OpenGL pixel shader doing the YUV to RGB. Now I am adding the hardware decoding part. What I need from FFmpeg is: The H264 stream such as the profile, level, width/height of the frame in macroblocks, and various other detailed flags like residual_colour_transform_flag etc. (the ATI docs say these are defined in the H264 standard). The raw bitstream divided up into NAL slices. How can I do this with FFmpeg? I found some stuff like level and profile in the AVCodecContext struct, but I am missing all the really low level stuff that ATI need. I also think that the AVPacket's data is the bitstream in NALs? Thanks, Leith Bade [email protected] _______________________________________________ libav-user mailing list [email protected] https://lists.mplayerhq.hu/mailman/listinfo/libav-user
