Hi everyone, I've just updloaded an initial prerelease tarball of libavg 1.5. There are lots of really cool new features. The major ones are:
- Support for rendering complete avg scenes to an offscreen canvas. The textures generated this way can be displayed in one or multiple ImageNodes or downloaded again as Bitmap objects. Canvases can potentially have print resolution and are especially awesome when used together with the next feature. - Support for GPU effects. Lots of people have asked for this, and I've wanted to do it for a really long time: Nodes can now have effect nodes attached to them that apply one or more GPU-based shaders. Currently implemented are Blur, Shadow and a high-quality chromakey (aka greenscreen). Implementing effects is easy, so expect this list to grow quickly. Additionally, gamma, intensity and contrast can be set for any raster node. - A multitouch driver model and support for 3rd-party multitouch drivers. Currently implemented are a TUIO bridge and support for Apple Magic Trackpads. (I've got Win7 touch and Linux Kernel Multitouch in the pipeline, but don't hold your breath for 1.5). - Nodes can now be constructed directly from python, making createNode unnecessary. I'd really appreciate it if you could test this prerelease, especially with unusual hardware/software combinations! Here's the tarball: http://www.libavg.de/libavg-1.5.0.pre1.tar.gz Cheers, Uli -- Any technology distinguishable from magic is insufficiently advanced. Ulrich von Zadow | +49-172-7872715 Jabber: [email protected] Skype: uzadow _______________________________________________ libavg-users mailing list [email protected] https://mail.datenhain.de/mailman/listinfo/libavg-users
