as an aside, it be interesting if one could get ikvm to run within uwp and use that as the jre to enable java menus on xbox one platform...
On Thu, Feb 13, 2020 at 8:48 PM Shaya Potter <spot...@gmail.com> wrote: > I asked this question a while back, the original jvm target for libbluray > was cvm (i.e. j2me) so its conceptually possible that one could get phoneme > to compile (not so easy as it seems, the code has a lot of rot, need an old > ndk to build it). One thing I was wondering, how does the jvm "play" with > the display, i.e. does libbluray somehow give it a framebuffer that the jvm > can draw directly to the screen or the jvm somehow renders things which are > passed to libbluray which itself does the rendering? > > On Thu, Feb 13, 2020 at 8:11 PM Jean-Baptiste Kempf <j...@videolan.org> > wrote: > >> Vitor, >> >> This is not the same Java. So you need a JRE for Android. >> Those exists, sure, but are hard to use. >> >> So, in theory, this id doable. In practice, this is a lot of work. >> >> BEst, >> >> On Thu, Feb 13, 2020, at 19:02, Vitor Dall'Acqua wrote: >> >> I have very little experience with android development. >> >> Could someone clear this for me please? >> Android is a linux fork with some kind of java built in. >> >> So why BD-J doesn't work with android? >> Is it possible tk have JRE installed on android? >> _______________________________________________ >> libbluray-devel mailing list >> libbluray-devel@videolan.org >> https://mailman.videolan.org/listinfo/libbluray-devel >> >> >> -- >> Jean-Baptiste Kempf - President >> +33 672 704 734 >> >> >> >> _______________________________________________ >> libbluray-devel mailing list >> libbluray-devel@videolan.org >> https://mailman.videolan.org/listinfo/libbluray-devel >> >
_______________________________________________ libbluray-devel mailing list libbluray-devel@videolan.org https://mailman.videolan.org/listinfo/libbluray-devel