as an aside, it be interesting if one could get ikvm to run within uwp and
use that as the jre to enable java menus on xbox one platform...

On Thu, Feb 13, 2020 at 8:48 PM Shaya Potter <spot...@gmail.com> wrote:

> I asked this question a while back, the original jvm target for libbluray
> was cvm (i.e. j2me) so its conceptually possible that one could get phoneme
> to compile (not so easy as it seems, the code has a lot of rot, need an old
> ndk to build it).  One thing I was wondering, how does the jvm "play" with
> the display, i.e. does libbluray somehow give it a framebuffer that the jvm
> can draw directly to the screen or the jvm somehow renders things which are
> passed to libbluray which itself does the rendering?
>
> On Thu, Feb 13, 2020 at 8:11 PM Jean-Baptiste Kempf <j...@videolan.org>
> wrote:
>
>> Vitor,
>>
>> This is not the same Java. So you need a JRE for Android.
>> Those exists, sure, but are hard to use.
>>
>> So, in theory, this id doable. In practice, this is a lot of work.
>>
>> BEst,
>>
>> On Thu, Feb 13, 2020, at 19:02, Vitor Dall'Acqua wrote:
>>
>> I have very little experience with android development.
>>
>> Could someone clear this for me please?
>> Android is a linux fork with some kind of java built in.
>>
>> So why BD-J doesn't work with android?
>> Is it possible tk have JRE installed on android?
>> _______________________________________________
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>> libbluray-devel@videolan.org
>> https://mailman.videolan.org/listinfo/libbluray-devel
>>
>>
>> --
>> Jean-Baptiste Kempf -  President
>> +33 672 704 734
>>
>>
>>
>> _______________________________________________
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>> libbluray-devel@videolan.org
>> https://mailman.videolan.org/listinfo/libbluray-devel
>>
>
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