On 12/02/2013 01:51 PM, Griffin Boyce wrote: > From the brightest minds on the Cypherpunks list comes an NSA game > you can play with your friends :3 > *** Awesome! Definitely want to play that game during 30C3. Maybe with actual NSA agents? <grin>
Maybe with a few amendments though: 1. Spanking instead of killing NSA agents. After all, they're not CIA nor JSOC, and they'd better be ashamed of what they're doing, than "innocent Internet users" becoming evil. 2. Handle defection: an NSA agent can choose to defect, and become a Snowden. In order to do this, he has to identify an EFF member, and get their protection, without the other NSA agents noticing. That can happen during the day phase via secret messages. Once the EFF member protects the defecting NSA agent, the agent becomes a declared Snowden immediately. That means the defecting NSA agent automatically requires EFF protection from now on, and other Snowdens can thus not be protected anymore by that EFF member (unless the NSA choses not to kill that Snowden, while the EFF member choses not to protect him). In the event the defecting NSA agent failed to identify an EFF member correctly, he's automatically eliminated from the game (and does not count as a move for other NSA agents for this turn). 3. NSA reinforcement: to balance the game and not make it too interesting for NSA agents to defect, NSA can choose to subvert an innocent Internet user instead of putting her aside. The subverted player becomes an FBI informant. Her role is to divert an EFF member from protecting a Snowden, or to confuse a Snowden about an NSA agent's identity. Before Snowden's turn, the FBI informant chooses a player: if that player is a Snowden, his upcoming move against an NSA agent is neutralized (i.e. the moderator will not tell that Snowden whether his chosen target for this turn is an NSA agent or not: but the Snowden will know they have been subjected to FBI interference, without knowing the origin) ; if that player is an EFF member, they will not be able to protect a Snowden for this turn. Instead, they will be able to expose the FBI informant, and give the opportunity to an innocent Internet user to join the cause and become an EFF member. At this point, the FBI informant is lost, and the player becomes an EFF member instead. 4. "Cascading-Style Shit (happens)" Optionally, If more than one NSA agent is defecting at a time, both are lost (and the players out of the game), and NSA gets a free kill. If that kill puts out an innocent Internet user, the player is turned into an EFF member instead. But if that kill gets a Snowden, the NSA agents are back in the game, and EFF loses a member (that is, roles are redistributed by the moderator among non-declared players using shuffled cards, with one more NSA card, and one less EFF card--that means, the NSA agents playing that dangerous option are not certain to keep playing on that side). == hk [0] https://events.ccc.de/congress/2013/wiki/Session:Board/Card_games -- Liberationtech is public & archives are searchable on Google. Violations of list guidelines will get you moderated: https://mailman.stanford.edu/mailman/listinfo/liberationtech. Unsubscribe, change to digest, or change password by emailing moderator at compa...@stanford.edu.