On Thu, Jan 07, 2010 at 10:13:42AM -0800, Tim McClarren <[email protected]>
wrote:
> SEGV does not get handled in a way that I would expect, so I wrote a
> little test for it.
So what do you expect? There is no portable way to continue from
segfaults, and segfaults are asynchronous.
> I'm probably missing something obvious, or doing something wrong.
What you try to do makes no sense - segfaults are a serious issue, you
can't just pretend nothing has happened and continue (you would have to
*fix* the problem and tell your program where to continue afterwards).
You need to write your own handler to do that.
--
The choice of a Deliantra, the free code+content MORPG
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