On Thu, Jun 02, 2011 at 10:25:56AM +0400, Alexey Borzenkov <[email protected]> 
wrote:
> Which is also why calculating fudge the way I did is meaningless,
> because if it happens to be smaller than 1e-3 it would fold into
> Sleep(0), and remember that by my calculations on Windows 7 ev_time
> resolution is 5e-4, so it would cause problems.
> 
> Here's the obvious patch:

Can you try this patch on your 64hz windows? If that works, that (or
soemthing close using e.g. Sleep) will go into the next version of libev.

http://ue.tst.eu/1f5a35969eb478f97d5e2ba8c7537266.txt

-- 
                The choice of a       Deliantra, the free code+content MORPG
      -----==-     _GNU_              http://www.deliantra.net
      ----==-- _       generation
      ---==---(_)__  __ ____  __      Marc Lehmann
      --==---/ / _ \/ // /\ \/ /      [email protected]
      -=====/_/_//_/\_,_/ /_/\_\

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