On Thu, Jun 02, 2011 at 10:25:56AM +0400, Alexey Borzenkov <[email protected]> wrote: > Which is also why calculating fudge the way I did is meaningless, > because if it happens to be smaller than 1e-3 it would fold into > Sleep(0), and remember that by my calculations on Windows 7 ev_time > resolution is 5e-4, so it would cause problems. > > Here's the obvious patch:
Can you try this patch on your 64hz windows? If that works, that (or soemthing close using e.g. Sleep) will go into the next version of libev. http://ue.tst.eu/1f5a35969eb478f97d5e2ba8c7537266.txt -- The choice of a Deliantra, the free code+content MORPG -----==- _GNU_ http://www.deliantra.net ----==-- _ generation ---==---(_)__ __ ____ __ Marc Lehmann --==---/ / _ \/ // /\ \/ / [email protected] -=====/_/_//_/\_,_/ /_/\_\ _______________________________________________ libev mailing list [email protected] http://lists.schmorp.de/cgi-bin/mailman/listinfo/libev
