On Fri, Apr 08, 2016 at 05:41:04PM +0530, vijay mishra wrote: > Hi Azat, > > Thanks for your reply.... I guess I have already compiled it in Android > environment... And I am afraid I can't change my build environment. > However can you please let me know what additional info is needed for > getting a fix for this.?
Well it is not easy to answer this question, since if application mess up with memory somewhere then you definitely can have such problems/crashes. And valgrind will show this mess (invalid read/invalid write). You don't need to recompile the whole program to run it under valgrind, all you need is to compile valgrind, and you can take a look here for the help [1]. Also you can try newer version of libevent [2]. If you can't do [1] or [2], then it will be *very hard* to find the root cause of the problem, but of course you can use libevent internal debugging facilities: event_enable_debug_mode(); // event_enable_debug_logging(EVENT_DBG_ALL); // and try to analyze logs after this [1]: http://valgrind.org/docs/manual/dist.readme-android.html [2]: https://github.com/libevent/libevent *********************************************************************** To unsubscribe, send an e-mail to [email protected] with unsubscribe libevent-users in the body.
