Hi,

I was wondering if anyone had a chance to look into this patch?

We recently upgraded to the latest stable release of libevent and it looks
like the issue mentioned in this email is still not fixed.

Best,

Ronen

On Wed, Mar 5, 2014 at 3:34 PM, Ronen Mizrahi <[email protected]> wrote:

> It looks like I was mistaken and the patch was not the cause of the issue
> I mentioned. I have continued testing it and it seems to perform correctly
> so I am attaching it.
>
> Note that I chose to enable read when write is performed, instead of just
> eliminating all cases where read is disabled, because we did not know what
> side-effects that might have. In contrast, enabling read while writing,
> suggests that the worst side-effects one may experience will be related to
> HTTP pipelining (the only case where the client is expected to write
> something while waiting for response from server), and so I briefly tested
> it as well (via telnet) and all seems to work as expected. It probably
> makes sense to test http pipelining some more though.
>
> I did not get a chance to create another unit test, however.
>
> Best,
>
> Ronen
>
>
>
>
> On Wed, Mar 5, 2014 at 11:01 AM, Nick Mathewson <[email protected]>
> wrote:
>
>> On Tue, Mar 4, 2014 at 9:43 PM, Ronen Mizrahi <[email protected]> wrote:
>> > It looks like the patch does create issues with subsequent HTTP requests
>> > made on the same connection (for persistent connections) and therefore
>> we
>> > won't submit it.
>> >
>> > The original issue reported however is still very much in effect. It is
>> > particularly problematic for long-polling type requests where the server
>> > uses evhttp_send_reply_start() and then every once in a while does
>> > evhttp_send_reply_chunk(). If the client closes the connection, the
>> server
>> > won't detect it during the period between different chunks but rather
>> only
>> > when attempting to send the next chunk. This period can be several
>> minutes
>> > so this can be a real issue for servers that handle many connections.
>>
>> What kind of issues did the original patch cause?  Maybe we can track
>> those issues down and fix it?
>>
>> peace,
>> --
>> Nick
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