This is an interesting development...

One thing I would warn against is tying ourselves too close to Petsc.
I am currently waiting on a project to get green lighted where I will
be tying Trilinos into libMesh... where we will have access to other
matrix free solvers (like NOX, which can work with just residuals...
doing finite differenced jacobians).  So coming up with a good
interface where you actually don't interact with Petsc primitives
would be ideal.  In most other places in the code you guys have done
well at this exact thing... making it pretty easy to tie in a new set
of linear/non-linear/transient solvers... no reason to go backwards
now!

So far, what you have here looks great!

Just some food for thought...

Derek

On Jan 23, 2008 8:39 AM, Benjamin Kirk <[EMAIL PROTECTED]> wrote:
> Here is a really, really raw example, the comments are not clear right now,
> but I wanted to keep you informed.  This requires the latest svn branch to
> work.
>
> Unpack it in the ./examples directory and run make.
>
> Run it as
>
> $ ./ex19-dbg -snes_view -r 4
> for a successive approximation which will converge linearly, and
>
> $ ./ex19-dbg -snes_view -r 4 -snes_mf_operator
> for a matrix-free approach in the iterative solver which will converge
> quadratically.
>
> > Anyway, I do have a question regarding using PETSc object with LibMesh. I
> > have been trying to use Petsc objects Mats, Vecs and SNES solver with
> > Libmesh but the one thing I cant seem figure out is how to set the
> > nonlinear_solver public attribute of say a NonlinearImplicitSystem object to
> > a PETSc SNES object which I have created and initialized separately. Since,
> > the SNES object used in the wrapper PetscNonlinearSolver is private, I don¹t
> > understand how this can be done.
> >
> > Have I missed something and taken a completely wrong path on this ? I would
> > very much appreciate any comments that you can provide to help me out here.
>
> The user interface is totally up for discussion since I am the only one who
> as exercised it to date.  (I am sure Roy will have some comments!)  It seems
> to me the right approach will be to add a method which gives the user access
> to the SNES object?  From there the KSP, Mat, Vec, PC, etc... can be
> accessed.  This would be similar to the approach used in the
> PetscLinearSolver.
>
> -Ben
>
>
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