On Thu, 2 Oct 2008, Nasser Mohieddin Abukhdeir wrote: > I ran a simulation with the newly reformulated class structure, everything > is peachy. I'll get started on this PCAdaptiveTimeSolver over the weekend, > should I send an email to the devel list detailing this change and the game > plan for PCAdaptiveTimeSolver?
Post the details and future plans on devel, but I just realized we should mention this on users too, since there's an API change that can affect people who follow the SVN head: Anyone who was previously instantiating an AdaptiveTimeSolver, we've renamed that due to refactoring. You'll want to build a TwostepTimeSolver instead - same functionality, just a different leaf class since we'll have more adaptive time solver implementations coming in the future. You'll also need to include "twostep_time_solver.h" for the new class. --- Roy ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
