>>> Roy's right, that's not the problem, but I think this is:
>>> 
>>>  MeshBase::const_element_iterator       el     =
>>>    mesh.local_elements_begin();
>> 
>>> What happens if you change the loop to
>>> 
>>>  MeshBase::const_element_iterator       el     =
>>>    mesh.active_local_elements_begin();
>> 
>> That'd do it.  Didn't David or someone do this once too?  It's an easy
>> mistake to make.  We ought to add a warning message somehow... maybe
>> when an FE object is reinit'ed using a grandparent or higher element?
> 
> I've wondered about what we could do about this problem as well.  At
> the time of instantiation of a regular element iterator, in debug
> mode, we might be able to check the mesh for the presence of ancestor
> elements, and warn that you may be iterating over an improper subset
> of elements.

I wonder if we should just change the examples - there are a number of
places in the library we loop over level-0 elements... The only point in
*not* using them early in the examples is to introduce them as a new concept
later on, but that does not seem like a very compelling reason.

-Ben


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