there are a number of places where we use function pointers, which seems
like a pretty C-ish way to do a lot of things.

Take, for example, the ExactSolution class...  The user provides a function
pointer which is stored in _exact_value function pointer.

What if instead we declare a virtual function
ExactSolution::exact_value(...) with the same interface as the function
pointer.  The default behavior would the then to just call the function
pointer inside the exact_value() method, but as an alternative the user
could instead override exact_value() in a derived class?

I'm thinking about this not so much from the perspective of ExactSolution,
but rather from MaufacturedSolution, which I intend to derive from
ExactSolution...

-Ben


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