>From now on, operator(Point &p) will search for an active element
containing p, not just the element nearest p, and if it doesn't find a
containing active element it will just return NULL.  This is to make
it more consistent with PointLocatorTree, and to make it useful on
ParallelMesh.

This is a major behavior change, so I feel compelled to mention it on
the lists, but it's also a behavior change in code nobody uses or
should use, so I won't have trouble sleeping tonight.
---
Roy

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