>From now on, operator(Point &p) will search for an active element containing p, not just the element nearest p, and if it doesn't find a containing active element it will just return NULL. This is to make it more consistent with PointLocatorTree, and to make it useful on ParallelMesh.
This is a major behavior change, so I feel compelled to mention it on the lists, but it's also a behavior change in code nobody uses or should use, so I won't have trouble sleeping tonight. --- Roy ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
