On Wed, 18 Aug 2010, Alberto Chapchap wrote:
> I am particular interested in generating a cube (box) meshed with > quadrilaterals See the MeshGeneration::build_square function that's used in some of the libMesh examples. > and then manipulate it (translate the nodes preserving the > conectivity Look at the mesh_modification.C source code for some helper functions that may do what you want or that may guide you to writing your own manipulation routines. > or creating a new mesh). If you want to create a mesh from scratch, see the mesh_generation.C source code for some example routines. --- Roy ------------------------------------------------------------------------------ Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing http://p.sf.net/sfu/novell-sfdev2dev _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
