Hi!
I think I found a bug when I was working on the periodic-boundary patch
(submitted earlier today). If I compiled libmesh in debug mode and ran my
application, it locked up. I figured out that point_locator() is called
(mesh_base.C line 287), it allocated a mutex and then it called a
constructor for PointLocatorBase::build() created object. Since
PointLocatorBase inherits from ReferenceCountedObject, the
increment_constructor_count was called (reference_counter.h, line 167) and
it tried to allocated the same mutex there again. Everything works fine in
OPT mode, since the body of increment_constructor_count is empty.
Could anyone verify this?
Thanks,
--
David Andrs
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