We will do this. Can you give me a simple test case? We can probably have it done early next week (we are currently migrant workers while we have our offices remodeled... It should be finished on Monday... But until it is we can't do much work!)
Derek Sent from my iPad On Dec 2, 2010, at 2:44 PM, Roy Stogner <[email protected]> wrote: > > Anyone who'd be able to quickly add support for 1D elements, > specifically? Our code's support for plotting postprocessed boundary > data drops dead when the boundary is of a 2D simulation and the > plotting format is ExodusII. I've mostly managed to avoid digging > through that code or that file format, and I was hoping not to have to > start now... > --- > Roy > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > Libmesh-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/libmesh-devel ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
