Random number generation has caused us many issues in MOOSE as well. Long ago we bundled in a free platform independent random number generator which resolved all of these issues. I don't know if we'd want to go those extremes in the libMesh library but it has worked well for us.
Cody Sent from my evil iPhone On Dec 15, 2011, at 9:13 AM, Roy Stogner <[email protected]> wrote: > > > On Thu, 15 Dec 2011, John Peterson wrote: > >> On Thu, Dec 15, 2011 at 7:35 AM, Roy Stogner <[email protected]> >> wrote: >>> >>> but I've no idea what causes the difference. >> >> Hmm... just a thought: the RB stuff uses some random number generation stuff. >> >> Perhaps this could explain different greedy parameter selection order >> on different systems, but not outright failure? > > That could explain why we're triggering failure in some cases but not > in others, though. > --- > Roy > > ------------------------------------------------------------------------------ > 10 Tips for Better Server Consolidation > Server virtualization is being driven by many needs. > But none more important than the need to reduce IT complexity > while improving strategic productivity. Learn More! > http://www.accelacomm.com/jaw/sdnl/114/51507609/ > _______________________________________________ > Libmesh-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/libmesh-devel ------------------------------------------------------------------------------ 10 Tips for Better Server Consolidation Server virtualization is being driven by many needs. But none more important than the need to reduce IT complexity while improving strategic productivity. Learn More! http://www.accelacomm.com/jaw/sdnl/114/51507609/ _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
