> Would it make sense to parallelize it now
> (breaking the consistency with previous distort()
> results) *before* anyone has a bunch of
> differently-seeded distorted meshes depending
> on that consistency?

In case you're asking me: I don't feel like I can answer that question. I guess 
I won't be using ParallelMeshes anytime soon, so any implementation that lets 
one influence the randomness in some way will be fine with me.

Roman
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