Form what I've read it is much like boosts threads that allow you to execute a function object on a separate thread, and optionally wait for it to return later...
Hopefully TBB will reimplement itself as a header only library using this functionality... -Ben On Feb 27, 2012, at 4:34 PM, "Roy Stogner" <royst...@ices.utexas.edu> wrote: > > > On Mon, 27 Feb 2012, Derek Gaston wrote: > >> On Mon, Feb 27, 2012 at 3:16 PM, Kirk, Benjamin (JSC-EG311) >> <benjamin.kir...@nasa.gov> wrote: >> Is this just to get the compiler flags set properly for client apps? >> >> For now it is - but there is the possibility we could use some >> OpenMP in libMesh in the future as well (for parallelizing simple >> loops where we want a little more control than TBB gives us). > > I never noticed anything missing from the level of control TBB gives > us; ease-of-use leaves something to be desired. C++ really needed > lambda functions much earlier than the 2011 standard. > > Anyone have any experience with the C++11 threading, while the > subject's up? > --- > Roy ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ Libmesh-devel mailing list Libmesh-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/libmesh-devel