How about clearing the cache when the mesh changes. This is something we do a lot in MOOSE now...
Derek Sent from my iPhone On Nov 2, 2012, at 12:03 PM, Roy Stogner <royst...@ices.utexas.edu> wrote: > > On Fri, 2 Nov 2012, Kirk, Benjamin (JSC-EG311) wrote: > >> Cache based on (this)? > > Even that's not necessarily safe - we delete Elem objects when we > coarsen them, after all, and there's nothing stopping new from placing > a newly created Elem in the same place where an old one just > disappeared. > --- > Roy > > ------------------------------------------------------------------------------ > LogMeIn Central: Instant, anywhere, Remote PC access and management. > Stay in control, update software, and manage PCs from one command center > Diagnose problems and improve visibility into emerging IT issues > Automate, monitor and manage. Do more in less time with Central > http://p.sf.net/sfu/logmein12331_d2d > _______________________________________________ > Libmesh-devel mailing list > Libmesh-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/libmesh-devel ------------------------------------------------------------------------------ LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d _______________________________________________ Libmesh-devel mailing list Libmesh-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/libmesh-devel