On Feb 21, 2013, at 10:47 AM, LibMesh Developers <notificati...@github.com> 
wrote:
> 
> I can think of a few ways to fix this, but all are pretty ugly…

For now this seems to do the trick, but it is a one-off…

// hack to avoid MatType collision...
#undef libMeshSaveMatType
#ifdef MatType
#  define MatType libMeshSaveMatType
#  undef  MatType
#endif

// Eigen includes
#include <Eigen/Dense>
#include <Eigen/Sparse>

#ifdef libMeshSaveMatType
#  define libMeshSaveMatType MatType
#  undef  libMeshSaveMatType
#endif

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Reply to this email directly or view it on GitHub:
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