On Feb 21, 2013, at 10:47 AM, LibMesh Developers <notificati...@github.com>
wrote:
>
> I can think of a few ways to fix this, but all are pretty ugly…
For now this seems to do the trick, but it is a one-off…
// hack to avoid MatType collision...
#undef libMeshSaveMatType
#ifdef MatType
# define MatType libMeshSaveMatType
# undef MatType
#endif
// Eigen includes
#include <Eigen/Dense>
#include <Eigen/Sparse>
#ifdef libMeshSaveMatType
# define libMeshSaveMatType MatType
# undef libMeshSaveMatType
#endif
---
Reply to this email directly or view it on GitHub:
https://github.com/libMesh/libmesh/issues/44#issuecomment-13899872
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