Gentlemen,

We need to get the named entities on the mesh saved to the XDA format for
the purpose of restart. There are only three maps in mesh_base.h and
boundary_info.h (shown below) that need to be written and read through the
XDA reader/writer.  I was going to put this in a long time ago, but John
warned me about backwards compatibly and all that junk.  This seems like a
simple thing to implement for somebody familiar with the layout.  Either
John or myself could do this, but we might need a little guidance.  Any
help is appreciated.

Thanks,
Cody


mesh_base.h:884
  /**
   * This structure maintains the mapping of named blocks
   * for file formats that support named blocks.  Currently
   * this is only implemented for ExodusII
   */
  std::map<subdomain_id_type, std::string> _block_id_to_name;


boundary_info:427
  /**
   * This structure maintains the mapping of named side sets
   * for file formats that support named blocks.  Currently
   * this is only implemented for ExodusII
   */
  std::map<boundary_id_type, std::string> _ss_id_to_name;

  /**
   * This structure maintains the mapping of named node sets
   * for file formats that support named blocks.  Currently
   * this is only implemented for ExodusII
   */
  std::map<boundary_id_type, std::string> _ns_id_to_name;
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