Gentlemen,
We need to get the named entities on the mesh saved to the XDA format for
the purpose of restart. There are only three maps in mesh_base.h and
boundary_info.h (shown below) that need to be written and read through the
XDA reader/writer. I was going to put this in a long time ago, but John
warned me about backwards compatibly and all that junk. This seems like a
simple thing to implement for somebody familiar with the layout. Either
John or myself could do this, but we might need a little guidance. Any
help is appreciated.
Thanks,
Cody
mesh_base.h:884
/**
* This structure maintains the mapping of named blocks
* for file formats that support named blocks. Currently
* this is only implemented for ExodusII
*/
std::map<subdomain_id_type, std::string> _block_id_to_name;
boundary_info:427
/**
* This structure maintains the mapping of named side sets
* for file formats that support named blocks. Currently
* this is only implemented for ExodusII
*/
std::map<boundary_id_type, std::string> _ss_id_to_name;
/**
* This structure maintains the mapping of named node sets
* for file formats that support named blocks. Currently
* this is only implemented for ExodusII
*/
std::map<boundary_id_type, std::string> _ns_id_to_name;
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