On Thu, 8 Aug 2013, Kirk, Benjamin (JSC-EG311) wrote:

> Yeah, important for shell elements too. Consider a plate welded
> perpendicularly to another plate. Could you model that as quads
> where you have an element coming out of the page?  So an edge is
> connected to three elements?
>
> Find neighbors will fail, but as will the entire notion of one
> neighbor per side. Not insurmountable, but pretty well ingrained in
> a lot of places, I think.

Yeah; we're going to need to keep Elem::neighbor(n) for backwards
compatibility, but we're going to want some kind of Elem::neighbors(n)
too.  I'm not even sure what the underlying data structure looks like.
Round-robin pointers would work in 1D and on uniform parts of a 2D
mesh, but what gets stored how at non-manifold hanging nodes in 2D?
---
Roy

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