On Oct 29, 2013, at 5:08 PM, John Peterson <[email protected]> wrote:
> Ben, it looks like we currently base our partitioning algorithm choice > solely on the number of partitions... Do you recall if PartGraphKway is > any more memory efficient than the PartGraphRecursive algorithm? If so, > perhaps we could base our algorithm choice on the size of the mesh > requested as well as the number of partitions... I might experiment with > this a bit as well. IIRC that's just a guideline provided form the Metis manual - that there is a tradeoff in algorithm performance based on the number of partitions requested. Looks like your experimentation confirms there is no major memory benefit. -Ben ------------------------------------------------------------------------------ Android is increasing in popularity, but the open development platform that developers love is also attractive to malware creators. Download this white paper to learn more about secure code signing practices that can help keep Android apps secure. http://pubads.g.doubleclick.net/gampad/clk?id=65839951&iu=/4140/ostg.clktrk _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
