Let me be a bit more clear:

After writing an XDA file and reading it back in - I want _exactly_ the
same Mesh structure that I had to start with.... same numbering, same
everything...

Derek



On Wed, Nov 6, 2013 at 4:16 PM, Derek Gaston <fried...@gmail.com> wrote:

> As a follow on to this I think the XDA format is not currently done
> properly.
>
> It should go:
>
> Meta Data
> Nodes
> Elements
> BCs
>
> Where the "Nodes" section has
> node_id node_unique_id coord_x coord_y coord_z
>
> That way you don't have to create "surrogate" nodes during read - you just
> create the correct ones (with the correct ids) and then use them when
> creating the elements.
>
> But, as usual - I'm sure there's something I'm not thinking of....
>
> Derek
>
>
>
> On Wed, Nov 6, 2013 at 4:02 PM, Derek Gaston <fried...@gmail.com> wrote:
>
>> When you write and read an XDA file in parallel the node and element
>> numbering is changed.
>>
>> This means that nodesets can't work through a "restart" in parallel...
>> and even worse if you are trying to "append" to the Exodus file it doesn't
>> work (because that Exodus file already has a different numbering so the
>> solution looks "scrambled").
>>
>> Further, if you have "holes" in your numbering (ie your nodes start at
>> 500 and go to 1000) those numbers aren't preserved at all.
>>
>> We must write out the element and node numbers and preserve them through
>> a write to XDA and a read from XDA.
>>
>> Agree, disagree?
>>
>> Derek
>>
>
>
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