It's not a precision issue because it happens in XDR as well.

Gotta be a real bug.

Do you think it could be related to the removal of geometric based checks
in the adaptivity system?

I'm planning on bisecting in libMesh versions to try to find when this
started failing....

Derek

On Tue, Mar 8, 2016 at 3:20 PM Roy Stogner <royst...@ices.utexas.edu> wrote:

>
>
> On Tue, 8 Mar 2016, Paul T. Bauman wrote:
>
> > Precision of the output in xda format?
>
> That was a recent change, but it was a *fix*, not a regression...
>
> commit aff6b5ea83e51a20f325e7b8c384a7724333c73c
> Author: Roy H. Stogner <royst...@ices.utexas.edu>
> Date:   Mon Oct 26 22:25:25 2015 -0500
>
>      Use full precision on *all* ASCII XDA output
>
>      We've been using the default precision on critical paths for an
>      embarrassingly long time.
>
> ---
> Roy
>
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