Can I change Point to inherit from VectorValue<Real>? To generalize FE and FEMap (see libmesh issue here), I'd like to replace a lot of the occurrences in the FEAbstract interface of Point with something like `PointType<RealType>::type` where I define PointType like:
template <typename RealType> struct PointType { typedef VectorValue<RealType> type; }; template <> struct PointType<Real> { typedef Point type; }; I'd like the user who's exercising the generalized capability to have some consistency. E.g. they're used to passing in a std::vector of Points when optionally reinit'ing on custom points. But if they want points to be a std::vector of point like things that may include derivative information, they generally can't use raw TypeVectors (because we've restricted how they can construct them); they have to use VectorValues. So if they need to use VectorValues when calling reinit with their custom point type, then I think it would be good if Point itself is a VectorValue<Real>. Alex
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