Thanks a lot for that! It just so happens that I've been messing around
with the DofMap::compute_sparsity() to make it multithreaded -- I'll see
that your fix makes it in there. Also, now that Roy added a convenient way
to get the continuity for a finite element family we should probably set
implicit_neighbor_dofs=true whenever the finite element space is
discontinuous.
-Ben
On 2/13/08 3:55 PM, "Lorenzo Botti" <[EMAIL PROTECTED]> wrote:
> Hi David and John,
>
> I have a dirty DG ex14.
> It works with h and p refinement with a little change in
> DofMap::compute_sparsity(...) after the condition
> if(implicit_neighbor_dofs){....}
>
>
>
> Lorenzo
>
> Il giorno 13/feb/08, alle ore 15:38, John Peterson ha scritto:
>
>> Short answer: yes.
>>
>> Thread here:
>>
>> http://sourceforge.net/mailarchive/message.php?msg_id=41E893F9.9000104%40cfdl
>> ab.ae.utexas.edu
>>
>>
>>
>> No examples yet but this would probably be a good idea. Ben - do you
>> have any
>> toy DG codes we could make into an example?
>>
>> -J
>>
>>
>> David Knezevic writes:
>>> Hi all, I was just wondering if anyone has done any discontinuous
>>> Galerkin computations using libMesh? I'm just asking this out of
>>> curiousity, I'm not looking to do any DG computations at the
>>> moment...
>>>
>>> Thanks,
>>> Dave
>>>
>>
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