On Wed, 23 Apr 2008, Paulo Correia wrote: > I am using Triangle separately to build a specific mesh and I am > writing a filter to convert it in xda format. However there is a > variable "Sum of Element Weights" which I don't know how to > calculate knowing the number of elements, its nodes and cooodinates.
It's the sum of the number of nodes on each element, IIRC. So if your mesh is a quad4 sharing an edge with a tri3, you'd have 5 nodes, but the sum of the element weights would be 4+3=7. --- Roy ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
