On Wed, 23 Apr 2008, Paulo Correia wrote:

> I am using Triangle separately to build a specific mesh and I am
> writing a filter to convert it in xda format. However there is a
> variable "Sum of Element Weights" which I don't know how to
> calculate knowing the number of elements, its nodes and cooodinates.

It's the sum of the number of nodes on each element, IIRC.  So if
your mesh is a quad4 sharing an edge with a tri3, you'd have 5 nodes,
but the sum of the element weights would be 4+3=7.
---
Roy

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