On Thu, 16 Oct 2008, Derek Gaston wrote:

> Has anyone answered you yet?

Whoops!  I thought about mentioning MeshFunction, but hesitated to do
so because it just felt like there ought to be a better answer out
there.  MeshFunction works via "Do a local inverse map to see if this
point is in the last element we checked, and do an octree search if
it's not", none of which should be necessary when you're always
projecting from one variable to another (even in another system) on
the same element.

But I guess as long as this projection isn't happening too often
efficiency doesn't matter, and while p-coarsening uniform meshes of
hierarchic elements efficiently is easy, handling hanging nodes or
Lagrange elements gets a bit trickier.
---
Roy

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