On Wed, 12 Nov 2008, Kirk, Benjamin (JSC-EG) wrote: > I was juist thinking about the dof indexing too... > > What about adding a system for each mg level?
Oh, you don't mean adding a System, you mean adding a system index to each DofObject. That would certainly make space for the indexing, and it would probably make the indexing process doable with very little change to existing DofMap code. > That solves the indexing... But we need a mechanism for telling the > associated dof maps to operate on a specified 'view' of the mesh. That's what subactive() is for. The DofMap operates on the active elements *already*. > Deteting hanging nodes on the sublevels will take some work... We'd basically have to rerun find_neighbors for each level (and then again at the fine level to put them back in place). --- Roy ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
