On Sat, 29 Nov 2008, Benjamin Kirk wrote:

> Roy's right, that's not the problem, but I think this is:
>
>  MeshBase::const_element_iterator       el     =
>    mesh.local_elements_begin();

> What happens if you change the loop to
>
>  MeshBase::const_element_iterator       el     =
>    mesh.active_local_elements_begin();

That'd do it.  Didn't David or someone do this once too?  It's an easy
mistake to make.  We ought to add a warning message somehow... maybe
when an FE object is reinit'ed using a grandparent or higher element?
---
Roy

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